Cues
Cues are skip marks within a timeline and they have different functions. If a Cue gets triggered then all elements on the timeline at this position are activated, whether it is a Play-Cue or a Pause-Cue.
Play |
The timeline runs through this Cue. If at the moment of activation the timeline is standing still, it will get started.. |
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Pause |
The timeline is paused |
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Stop |
The timeline stops and jumps back to the Start-Timecode |
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Rewind |
The timeline changes the direction If the timeline is playing backwards, Buttons are activated once the back end of the timeline is reached |
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Wait |
The timeline waits for a set time. This can be aborted prematurely by another Play-command |
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Jump |
The timeline jumps to a set time. This can be done in a loop or in a fixed number of cycles. If the number of jumps was set, the remaining number of jumps will be shown in a countdown in the Cue-symbol. Once the Cue is finished, the counter will be reset. |
With the command Ignore Next Cue the next Cue in the timeline can be deactivated once. This way, a Jump-Cue that was set to infinite, can be passed. After passing, the Cue becomes active again.
Ignore Cues are marked temporarily by an orange background.